Masked HERO Furnace
FIRE 7

Masked HERO Furnace

  • Archetype:
  • HERO

  • ATK:
  • 2200

  • DEF:
  • 1000

  • View:
  • 3031




You can reveal this card in your hand; add 1 "Mask Change" or "Polymerization" from your Deck to your hand, then discard 1 card. You cannot Special Summon from the Extra Deck the turn you activate this effect, except "HERO" monsters. If you Special Summon a non-FIRE "HERO" Fusion Monster(s) (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved), or hand (even if not), but banish it when it leaves the field. You can only use each effect of "Masked HERO Furnace" once per turn.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 9, 2026
57± 6/ 100
Power Score
Intrinsic 55
Deck 58

Masked HERO Furnace — Power Evaluation

Final Score: 57 ± 6 · Confidence: Medium

  • Intrinsic: 55 · Deck: 58 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Starter / Combo enabler, Recovery/Recursion

Why it scores here

The 2200 ATK and Level 7 body earn nothing. The score comes from a hand-revealed search for Polymerization or Mask Change, which is roughly card-neutral (add one, discard one) but reliably puts a Fusion enabler into hand, plus a conditional Special Summon from GY or hand when a non-FIRE HERO Fusion is summoned. It is held back by zero opponent interaction, a body that banishes itself when it leaves the field, and once-per-turn and timing conditions. Its observed combo role is thin (1 of 15 boards as starter, 0 as searched), so the search effect is carried by card text rather than measured board data.

Axis scores

Axis Score Evidence
Accessibility 72 Revealable from hand with no setup, and 400/400 sampled decks run it; the search reaches Polymerization (99% co-occurrence) and Mask Change (97.8%) (verified; observed).
Combo & Conversion 45 Its enabling role is real but mostly indirect: 15 of 15 combos include it, yet only 1 as starter, 0 as searched, and average power index is 34.2 (observed).
Resource Economy 40 The search adds one card and requires discarding one, so net hand advantage is about zero; the GY revival recurs the card only while a qualifying Fusion summon happens (verified; inferred).
Effect & Interaction 10 No negation, removal, or hand-trap effect; it provides no opponent interaction (verified).
Material Utility 40 Level 7 FIRE Warrior is a usable material but not a clean generic one, and it banishes itself when leaving the field, so blanked or leaving value is poor (verified; inferred).
Resilience & Flexibility 50 Works from hand or GY and survives being negated only partly, since the revival depends on a Fusion summon and the search is once per turn (verified; inferred).
Deck-Building Efficiency 75 Single-copy staple (avg 1.09 copies, 370 of 400 decks run 1), no garnet or lock, low slot cost (observed).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Starter/Combo enabler. Intrinsic ≈ 55, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Hand-revealed search reaches the two HERO Fusion enablers the deck runs almost universally
  • Revives from GY or hand on non-FIRE HERO Fusion summons, giving some recursion
  • Single-copy, no garnet, easy to run across 20 archetypes

Weaknesses

  • No negation, removal, or hand-trap effect
  • Search is roughly card-neutral, so it does not generate advantage
  • Own power on board is low; ATK 2200 earns no points
  • Once-per-turn and summon-timing conditions make the revival fiddly
  • Banishes itself when leaving the field

Counters / choke points

  • Any card that stops the Fusion summon, which removes the GY/hand revival trigger
  • Hand disruption or discard that strips it before the reveal (inferred)

Best use

Searcher/Tutor for Polymerization or Mask Change, with HERO Fusion revival. Decks: Heroic (archetype 820), Heroic (archetype 1144), Vision HERO, Destiny HERO. Suggested copies: 1.

Evidence & gaps

  • Verified: Hand reveal, add Mask Change or Polymerization from Deck, then discard 1 card; Extra Deck summon restriction this turn except HERO monsters; Special Summon from GY (if there on resolution) or hand when a non-FIRE HERO Fusion is Special Summoned (not during Damage Step); banish when leaving field; Each effect once per turn
  • Observed: 400/400 decks run it, avg 1.09 copies; Polymerization 99% and Mask Change 97.8% co-occurrence; Combos: 15/15 appearances, 1 as starter, 0 as searched, avg power index 34.2; Usage stats: 100% inclusion in several archetypes, 75% in Heroic gameplay 7
  • Inferred: Search converts a hand card into the Fusion enablers, so the card is most useful as an access route rather than a finisher; Revival depends on a Fusion summon, so its value is conditional
  • Data gaps: no guides supplied no banlist token, assumed 3 copies (unlimited) combos show 0 as_searched despite a search effect in the text; combo tagging may under-count searches, so combo role is weakly verified











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